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Daxamites are an alien humanoid race of beings who originate from the planet Daxam, which circles a dwarf red star called Valor. They strongly resemble Earth-based humans in their structure and appearance, but their biology is far more advanced.

In fact, Daxamites have an equivalent physiognomy to Kryptonians such as the special abilities in a yellow-sun environment, but they also have an extreme sensitivity to lead unless treated with medications only available in the 30th Century onward.



Powers and Abilities[]


  • Daxamite/Alien Physiology: In a solar system with a "yellow" sun, the average Daxamite possesses powers similar to those of a Kryptonian:
    • Solar Energy/Radiation Absorption: Under optimal conditions, this is the main source of their super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Their biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and their bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
      • Solar Empowerment
      • Natural Powers
        • Superhuman Condition:
          • Supernatural Body/Energized Body
            • Enhanced Senses
              • Enhanced Vision: Daxamite vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus. This umbrella ability includes the following:
                • Heat Vision: Daxamites can, as a conscious act, fire beams of intense heat at a target by looking at it. Typically, the power is seen as two beams of red light emanating from the eyes. These beams can be made invisible, allowing the power to be undetectable. The maximum temperature of their heat vision is said to be around that of a nuclear detonation. They can also consciously determine the area affected, down to the microscopic level.
                • Electromagnetic Spectrum Vision: Daxamite can see well into most of the electromagnetic spectrum. They can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, they can avoid detection by radar or satellite monitoring methods. This also allows them to see the aura generated by living thing.
                • Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
                • X-Ray Vision: This is the ability to see through any volume of matter except lead. Daxamites can see things behind a solid, opaque object as if it were not there. They can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived—such as x-rays, cosmic rays, or some other energy invisible to normal humans—is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
                • Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
                • Infrared Vision: Daxamites can see with better acuity in darkness, and to a degree in total darkness.
                • Ocular Techniques
                • Night Vision
                • Penetration Vision
              • Super-Hearing: Daxamite hearing is sensitive enough to hear any sound at any volume or pitch. With skill, practice, and concentration, they can block out ambient sounds to focus on a specific source or frequency. As such, they can identify a person by their heartbeat, or pick out a single voice in an entire city.
              • Enhanced/Super Smell
            • Superhuman Stamina: Daxamites have the ability to maintain continuous strenuous physical action for an indefinite period of time. In theory they have unlimited stamina as their enhanced nourishment is produced from the yellow solar energy their cells process, which also provides the majority of the power for their superhuman abilities. However, their base physical structures do need to process food stuffs and they have a psychological need to eat and drink just as Earth humans do. They also require sleep on occasion so that they can dream. They can also hold their breath for an indefinite period of time.
            • Superhuman Strength: A Daxamite develops enhanced physical strength after absorbing a sufficient amount of yellow solar radiation. This radiation interacts with the greater than human density, resilience and biological efficiency of their musculature to trigger superhuman levels. While the exact magnitude of their strength is unknown, it is generally accepted that it is sufficient to lift 100,000 tons or more. The specific range is unknown as a their strength, like their other powers, may fluctuate over time. Their strength is also more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables them to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass. At full power, their normal strength levels are well into the multi-megaton range.
            • Superhuman Speed: Daxamites are able to move at incredible speeds by sheer force of will. They can match most other speedsters in super-fast movements, reactions, and processes. They can use this power to disarm opponents without heightened reflexes, catch bullets or shrapnel or cross vast distances in seconds. This also confers:
            • Super-Breath: Daxamites are able to create hurricane force winds by exhaling air from their lungs. They can chill the air as it leaves their lungs to freeze targets in a variation sometimes called "freeze" or "arctic breath". They can also reverse the process and pull large volumes of air or vapor into their lungs.
            • Supernatural Cells
            • Longevity/Semi-Immortality: Daxamites can live longer than regular humans, remaining at their prime as long as they was under the exposure of the "yellow" sun.
            • Enhanced Structure
            • Intravenous Exoskeleton
          • Supernatural Intellect
          • Unbreakable Hair
          • Heat Energizing
            • Thermic Energizing
          • Electromagnetic Energizing / Solar Energizing
          • Cosmic Energizing
        • Flight: Daxamites are able to manipulate graviton particles, in an unknown and apparently unconscious manner, to defy the forces of gravity. Under one Earth gravity, they are capable of speeds of multi-Mach speeds in Earth's atmosphere. Their control of their flight is very precise and they can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.
          • High-Speed Flight
          • Interstellar Travel
          • Light Gravity Augmentation: Like Krypton natives, born on a giant world with a heavy gravity, Daxamite muscles automatically become super-strong in Earth's light gravity. From this source, they also acquire superhuman muscular abilities.
        • Invulnerability: The bodies of Daxamites are nigh-invulnerable to extreme energy forces. In addition, their immune systems protects them from toxins and diseases. The most common explanations for this rely on the presences of a super-dense molecular structure, a supercharged bio-electric aura which acts as an invisible force field, or a combination of the two. A byproduct of the aura is that items close to the skin share their invulnerability. Using clothing as an example, loose fitting fabric would tend to shred or burn in adverse conditions, but skin tight outfits would not.
          • Accelerated healing factor: The Daxamites are able to heal much faster than normal humans; due to them absorbing energy.
            • Contaminant immunity: Daxamites are known to have an immunity to any known forms of diseases, ailments and illnesses, along with chemicals and toxins, on Earth. This immunity can extend to similar contaminants or chemicals from other worlds. Notably, Daxamites are immune to the effects of alcohol on normal humans, though some alcohol and similar substances from other worlds can affect them as normal alcohol would affect humans.
            • Kryptonite immunity: Despite having similar physiology to Kryptonians, Daxamites are immune to the radiation effects of Kryptonite; such as Green Kryptonite, Red Kryptonite and Silver Kryptonite.
            • Electrosynthesis: The Daxamites are able to absorb electrical energy around them to repair themselves at a cellular level.
          • Acceleration Immunity
        • Superpowered Physiology
        • Non-Human Physiology
        • Affinity
        • Regenerative Healing Factor
        • Ergokinetic Combat



  • Vulnerability to Lead: Unlike Kryptonians, whose super-powers are subdued from them by the radioactive remnants of their home world, a Daxamite's major weakness is his vulnerability to Lead, which does not exist on their planet. Another difference is that, while Green Kryptonite can eventually kill Kryptonians after prolonged exposure, once it is removed the pain eases and the Kryptonian's strength and powers eventually return to him/her. For Daxamites, any exposure to Lead causes pain and extreme weakness, even after they are taken to safety. Before a cure was found, Mon-El had to stay in the Phantom Zone, without a corporal body, in order to stay alive. He was only Daxamite ever able to exit the Zone permanently after Brainiac 5 invented an "anti-lead serum". Recently, it has been discovered that their weaknesses against lead can be removed using Krypton's advanced technology. The Eradicator has proven this by created new breed of Daxamites through genetic engineering experiments and the cloning process.
  • Vulnerability to Magic: Similar to Kryptonians, Daxamites has been shown to be vulnerable to magic-based attacks. They can be injured and worn down by powerful magic users. Daxamites vulnerability to magic varies depending upon the special effects of the magic. No magic seems to be able to directly destroy them unless it comes from a semi-divine or divine source.
  • Solar Energy Dependency: Like Kryptonians, Daxamites rely on solar radiation from the yellow sun as a source of their powers. Their abilities will eventually weaken without replenishing their energy reserves with normal (yellow) sun radiation. When exposed to the same red solar radiation as Krypton's red sun Rao or cut off from yellow sun as the source of their strength, it causes Daxamites to lose their powers and stamina within a large amount of exposure until exposure to yellow sunlight reverses this effect.
  • Extreme energy: Extreme amounts of energy will be enough to kill Daxamites.
    • Electricity: Despite their invulnerability, Daxamites seem to be vulnerable to large amounts of electricity.
  • Red sun energy: Daxamites are powerless when exposed to the energy of a red sun.
  • Blue sun energy: Daxamites are powerless when exposed to the energy of a blue sun.
  • Medusa virus: Daxamites are less vulnerable to the Medusa virus as they are similar to the Kryptonians, but the virus will still eventually kill them.
  • Aversion
  • Energy Dilution