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The Helmet of Fate is an ancient, and extremely powerful magical object. It was created by along with two other mystical items: the Amulet of Anubis and the Cloak of Destiny. The 3 items combined would grant the wearer the power of Doctor Fate, the primary agent of the Lords of Order & one of the supreme/superior Homo Magis.

Capabilities / Powers Granted[]

  • Magic Hat
    • Magical Repository: The Helmet of Fate holds immense arcane power in its own right, with or without Nabu's presence. According to Black Alice, it is "the most powerful magical artifact the world has ever known".
    • Sorcery: At his most potent, Doctor Fate is an accomplished sorcerer, able to match most other wizards in the Universe. He has been credited as being one of the top 12 most powerful heroes in the Universe. Kent is a powerful magician, mostly through use of his enchanted items.
      • Personal Sorcery:
        • Telekinesis
        • Flight: Using his telekinesis Kent may attain remarkable airspeeds
        • Levitation
        • Damage Resistance
        • Enhanced Strength: Kent may use his telekinetic power to supplement his physical strength
      • Enhanced Sorcery: Due to the Helmet of Nabu, the Amulet of Anubis, and the Cloak of Destiny, it includes Universal and Dimensional Spells.
        • Mystical Bolts
        • Magic
          • Spells: Ability to summon and use large amounts of magic to perform almost any feat such as shields, teleportation, increasing size etc.
        • Illusion Casting
        • Invisibility
        • Phasing
        • Flight
        • Levitation
        • Astral Projection
        • Dimensional Manipulation
        • Energy Manipulation
        • Enhanced Intellect
        • Retrocognition: The ability to see the past.
        • Intuitive Knowledge: Access to insight and vast knowledge of the mystical and occult from spells to rituals and etc.
          • Vast magical knowledge - Although nowhere near as powerful as the original Doctor Fate, Nabu himself, the wearer of the helmet can use the some of the most powerful magic .
        • Psychometry: The ability to see the past as well as the possible future of an object.
        • Cosmic Awareness: All senses are attuned to the universe.
        • Magical Detection
        • Time Travel: The ability to travel through the time-stream.
        • Energy Projection
        • Telekinesis: Fate is able to move objects or people with his mind. During Nabu's battle with Wonder Woman and Zatanna, he threw Zatanna against a pillar with a simple hand gesture.
        • Superhuman Strength
        • Superhuman Speed
        • Summoning and Banishment: The ability to summon creatures or banish creatures.
        • Invulnerability - The helmet itself is completely invulnerable - neither Clark's heat vision, one of Oliver's arrows, an energy blast from the Cosmic Staff and repeated hits from Carter mace left even a scratch on it. Doctor Fate can (supposedly) withstand just about anything. In the show however, Kent Nelson was killed by a simple attack from Icicle, however this was something he had already foreseen, and Icicle used an ice shard he created out of his own body.
        • Teleportation - Doctor Fate used the Helmet to transport John Jones to Mars. He also teleported himself and clark from Met Gen to JSA Brownstone.
          • Interstellar Teleportation
          • Dimensional Teleportation
        • Energy Construct Creation
          • Solid Energy Constructs
        • Transmutation
        • Immortality
      • Deflection: Nelson is able to deflect energy attacks back at his opponents. When Constantine fired his demon magic on Fate he was able to deflect the energy into Constantine's ally Swamp Thing.
      • Precognition
      • Eldritch Blast
      • Electro-Blast
      • Force Field
      • Location Spell:
    • Magical Empowerment: By not wearing the Helmet, (as the original Kent Nelson did at one time), Doctor Fate loses much of his/her power and knowledge.
      • Divine Empowerment
    • Symbols of Fate: The Helmet is the source of the Doctor Fate identity. Putting on the Helmet of Fate typically results in its wearer being clad in the other garments of Fate, unless the one with the actual claim to the Helmet wants to prevent it.
    • Enhanced Intellect: When Detective Chimp put the Helmet on, it enhanced his knowledge and awareness many times over, an effect which lingered for a good week after he passed it on. The Helmet also picked up something of Detective Chimp's nature in the process.
      • Precognition - Allows the wearer to see into possible futures of others but not of themselves.
    • Fate's Awareness: The Helmet of Fate is not intelligent in and of itself. However, Black Alice's encounter with it suggests that the Helmet is aware of the world around it in some fashion, and that it can respond to the mind of its holder.
    • Helm's Resistance: The Helmet can put up a certain amount of resistance to those it doesn't want wearing it, making it a struggle for them to try using it.
    • Protective Enchantments: The Helmet had several protective enchantments on it. On several occasions, it was stolen by villains seeking the power of Doctor Fate; usually, the end result was that the wearer went insane when they tried to put on the helm.
    • House of Nabu's Soul: The Helmet of Nabu originally housed Nabu's spirit and allowed him to possess the current wearer; later, however, he was restricted to simply advising the wearer, unable to possess them. The Helmet lost its guiding intelligence with Nabu's death. But it apparently contains some residual guiding abilities as seen by its instruction of the new Doctor fate.
    • Justice Embodiment
    • Order Object / Primordial Object
    • Telekinesis: Can telepathically lift objects with his mind. He uses it for flight if he is not wearing his helm on. His telekinesis is capable enough to move a planet to a sun.
    • Healing: Kent can heal any forms of wounds and can potentially cure all diseases with his Helmet of Fate on cla
      • Self-Healing:
    • Flight: With his helmet on, he can fly into outer space in an instant.
    • Invisibility
    • Intangibility: Fate can make himself completely intangible as well as others in order to phase through objects or let attacks pass through. He can be intangible to pass through magical barriers.
    • Illusions
    • Telepathy: Fate is able to read the minds of pretty much everyone. His telepathy is extraordinary, capable of enacting mental shields, erase memories, remove mind control, absorb memories into his mind, feel a person's conscious etc, sense and dispels illusions. His telepathy has incredible range, as it can reach between dimensions. He can purge evil out of a thief, remove heroine addiction, and cleansed suicidal thoughts in people's mind.
    • Size Manipulation: Fate can grow to the size of a planet to repair it while weakened.
    • Duplication: Fate can create an infinite of clones of himself.
    • Energy Manipulation: Kent is capable enough to manipulate and control any form of energy on a grand scale. Kent can use it to shoot energy blasts, drain the energy from his foe by "thinking clearly", absorb energy and add it to his own, use an enemies' energy against them without fear of re-powering them, channel and entire city's worth of electricity. Inza Nelson, a past Doctor Strange, managed to absorb every single energy from the Lord of Chaos at once and channel it into one fragile mortal body.
      • Energy Blasts: Kent can shoot magical blasts of energy. He can fire reverse magic to cause enemies to do the opposite attempts on what they are doing.
      • Instant Materialisation: Like the Green Lanterns, Kent can produce magical energy constructs of anything he can think of at the top of his head. It ranges from a massive sword to giant chains to aid Superman to pull continents.
      • Force Field: Fate can produce shields to defend him from attacks. Not only can he create a shield for himself, he can also create shields around people and objects like the Earth at one time. He can use forcefields to imprison people such as Zanadu, a being who has the power of a miniature sun. Fate can also break forcefields by just looking at them.
    • Matter Manipulation: Doctor Fate is able to manipulate/shift the very atoms of the universe to his liking. It can affect objects, places and people on a subatomic level, completely changing their appearance. He can also absorb matter which converts into energy as well as reassemble atoms which was shown when Doctor Fate manipulate the atoms of Alan Scott’s Constructs so that it would reassemble.
      • Transmogrification
      • Transmute matter - Allows the wearer to manipulate and project matter-based emissions.
    • Atmokinesis
    • Elemental Manipulation/Control: He is also able to manipulate the elements while in combat
      • Pyrokinesis: Doctor Fate is able to blasts of fire from his hands like a flamethrower. This can easily burn anything that comes into contact with it. He can also create a miniature sun in his hands. He has also learned a flame spell from the Lost Book of Thoth.
      • Aerokinesis: Can channel the wind in order to get people to safety
      • Geokinesis: Can manipulate the ground/earth while he fights in order to change the battlefield to his advantage
      • Hydrokinesis: Can create giant rain storms as well as blasts of water.
      • Electrokinesis: Can fire electricity from his hands
        • Lightning Generation:
    • Necromancy:
    • Magic Awareness: Doctor Fate is able to sense other magic users and go to their location. He can sense magic through dimensions as well as tune into the cosmos and sense events that involve magic that are about to come.
    • Banishing:
    • Summoning: Fate is able to summon as well as channel the power of other gods, creatures and beings to aid him in battle. He is able to call on the power of Christ as well as summon lovecraftian abominations in order to help in combat. He can also contact the gods to lend him his strength, which gives him a significant boost in power.
    • Soul Manipulation: Doctor Fate is able to manipulate and calm down the soul of another being, which he most notably used in the battle with a Lord of Chaos, pacifying it with just his soul, and did again to a corrupted angel. He is also able to extract souls.
    • Dimensional Travel: Doctor Fate is able to go across dimensions as well as teleport himself to another universe which was shown through him teleporting to Earth One and Earth Two. He can also bring other people to different universes which was shown during the Justice League/Society Crossover when he brought the two teams together. He can also apparently teleport someone into the space-time continuum.
    • Time Manipulation: Doctor Fate is able to manipulate time to some extent. He has the ability to travel to both the past and the future and is able to freeze people in time as well as create a rift in time. He is also able to artificially age people at will.
    • Reality Warping: Fate is able to manipulate reality, capable of restoring Earth after it had been destroyed in a battle with a Lord of Chaos. He can also warp the fundamental rules of reality like giving life to inanimate objects. Doctor Fate is also able to manipulate resist reality-warping as well.
    • Resurrection: Can bring people back to life.
    • Immorality: Doctor Fate claims that his body is immortal (which is not true), but he has managed to survive a death field that causes instant death just by entering.
    • Restoration: Doctor Fate can restore objects and once restored the Earth
    • Body Manipulation: Doctor Fate can change his size to be bigger than planet Earth and constantly duplicate himself.
    • Phasing:
    • Mystic Perception:

Extended Links[]

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